Microsoft formally announces Project xCloud, bringing Xbox gaming to tablets and phones

Gerald Bowen
October 9, 2018

Tests are now being run with recent and upcoming games at Microsoft, and data centers have been supplied with a "new customizable blade that can host the component parts of multiple Xbox One consoles".

Microsoft's Corporate Vice President of Xbox Software Engineering Kareem Choudhry, who had previously suggested that the company would look for growth beyond the console with the cloud, announced Project xCloud with a blog post. Let us know in the comments! Obviously, Project xCloud will roll out first across areas heavily supported by Microsoft Azure, but things should grow each year from there. It seems Microsoft is on the same page - "The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers".

What do you think of Microsoft's streaming idea? Definitely interesting, especially since prior to this, services that offered a similar offering used off-shelf technology - such as Nvidia's Gird offering.

In the case of mobile devices, the company is working on a new touch overlay in case you don't have a controller handy.

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"Our vision is for gamers to have access to the same content via game streaming that they do on other platforms, without any additional work required by the game developer", the spokesperson said.

Today, Microsoft announced its plans to enter the world of video game streaming with Project xCloud, an ambitious service with a silly title that promises to allow the streaming of Xbox One games across computers, phones and tablets. But you won't have to wait too much longer to see it in action though, as public trials are expected to begin in 2019 (though that's as specific as Microsoft would get for now).

Microsoft states that the tech uses stripped down Xbox One consoles built into server blades that can play games scaled according to the device and connection you're accessing them on.

To that end, the console maker has already enabled compatibility with existing and future Xbox games by building out custom hardware for its Azure datacenters and creating a tailor-made blade that can host the component parts of multiple Xbox One consoles.

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